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Game-based learning in university level Russian language courses: Exploring student perspectives

Abstract

This paper examines the application of game-based learning (GBL) as a linguodidactic tool for advancing Russian as a foreign language (RFL) instruction within a university setting. It investigates the efficacy of game-based approaches in mitigating declining student interest, cultivating a positive learning environment, and developing both linguistic and communicative competencies. The paper presents the findings of a small-scale qualitative study and introduces the board game Contact Game as a specific case example of a GBL tool designed to enhance student engagement and learning outcomes in RFL instruction.

Keywords

second language acquisition, gamification, communicative competence, motivation, attitudes

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